Planet 404 plays with this, twice, in neither case during the actual ending.Ninjabread Man: If you beat the game, the screen goes black and you're taken back to the title screen.Complete the Boss Rush in Mystical Ninja Starring Goemon and your reward is a still shot of Impact over a cheesy '80s-style background and the word "Congratulations!" The Japanese version has a slightly more interesting picture of the dev team in chibi form.Well, that and the reveal that Samus Is a Girl. Beating the original Metroid rewards you with a just short paragraph of text applauding your efforts.Beating the second quest has the same ending, with the post credits now showing you how many times you died and that "You have an amazing power and wisdom." The Legend of Zelda has Zelda thank Link for saving Hyrule ( "THANKS LINK, YOU'RE THE HERO OF HYRULE"), the credits roll, and then you unlock the much harder second quest.
Of course, they did the same thing in Soul Reaver 2: Abrupt ending, cryptic phrase, roll credits. Interestingly enough, a lot of the cut content can be accessed via cheat codes. Some versions of the game contain voice files hinting at what this chunk would have contained those bits did make it (in very modified form) into the later games. This cliffhanger is due to time constraints the developers had to cut a solid chunk out of the game to meet the release date. It makes sense in the context of the series, but this is hardly rewarding.
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For later consoles and platforms which had more space for impressive endings, A Winner Is You endings indicate not only a job poorly done, but the programmers' (or producers') laziness for not having considered how to end the game.Ī cousin to, if not the most extreme form of, the Cosmetic Award. In some more recent games, this only happens on Easy mode, so there is a cool ending to reward you. Memory limitations also worked against satisfying endings adding just a couple of kilobytes of ROM to a console game was once a luxury, and old computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape.Įarly consoles had less space for flashy graphics and animations, so only endings that are bad even by the standards of their technology (a previously seen screen, bad spelling, etc.) should be considered true examples of this trope. In the olden days, when Excuse Plots were the norm, it was natural for developers to put more effort into programming the game itself than designing an elaborate ending. This is most likely to happen with older Fighting Games, Arcade Games and the like. The urge to throw the game out the window is overwhelming, to say the least.